Simbody  3.4 (development)
Geo_Triangle.h
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00001 #ifndef SimTK_SIMMATH_GEO_TRIANGLE_H_
00002 #define SimTK_SIMMATH_GEO_TRIANGLE_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                        Simbody(tm): SimTKmath                              *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2011-12 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors:                                                              *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "SimTKcommon.h"
00031 #include "simmath/internal/common.h"
00032 #include "simmath/internal/Geo.h"
00033 #include "simmath/internal/Geo_Point.h"
00034 #include "simmath/internal/Geo_LineSeg.h"
00035 
00036 #include <cassert>
00037 #include <cmath>
00038 #include <algorithm>
00039 
00040 namespace SimTK {
00041 
00042 //==============================================================================
00043 //                              GEO TRIANGLE
00044 //==============================================================================
00048 template <class P>
00049 class Geo::Triangle_ {
00050 typedef P               RealP;
00051 typedef Vec<2,P>        Vec2P;
00052 typedef Vec<3,P>        Vec3P;
00053 typedef UnitVec<P,1>    UnitVec3P;
00054 public:
00057 Triangle_() {}
00059 Triangle_(const Vec3P& v0, const Vec3P& v1, const Vec3P& v2)
00060 {  setVertices(v0,v1,v2); }
00063 explicit Triangle_(const Vec3P* vertices)
00064 {   setVertices(vertices); }
00067 explicit Triangle_(const Vec3P** vertexPointers)
00068 {   setVertices(*vertexPointers[0], *vertexPointers[1], *vertexPointers[2]); }
00069 
00071 Triangle_& setVertex(int i, const Vec3P& p)
00072 {   assert(0<=i && i<3); v[i] = p; return *this; }
00074 Triangle_& setVertices(const Vec3P& v0, const Vec3P& v1, const Vec3P& v2)
00075 {   v[0]=v0; v[1]=v1; v[2]=v2; return *this; }
00078 Triangle_& setVertices(const Vec3P* vertices)
00079 {   v[0]=vertices[0]; v[1]=vertices[1]; v[2]=vertices[2]; return *this; }
00080 
00083 const Vec3P& getVertex(int i) const
00084 {   SimTK_INDEXCHECK(i,3,"Geo::Triangle_::getVertex()"); 
00085     return v[i]; }
00088 Vec3P& updVertex(int i)
00089 {   SimTK_INDEXCHECK(i,3,"Geo::Triangle_::updVertex()");  
00090     return v[i]; }
00091 
00093 const Vec3P& operator[](int i) const {return getVertex(i);}
00095 Vec3P& operator[](int i) {return updVertex(i);}
00096 
00100 LineSeg_<P> getEdge(int i) const
00101 {   SimTK_INDEXCHECK(i,3,"Geo::Triangle_::getEdge()");
00102     return LineSeg_<P>(v[i],v[(i+1)%3]); }
00103 
00106 Vec3P findPoint(const Vec2P& uv) const
00107 {   return uv[0]*v[0] + uv[1]*v[1] + (1-uv[0]-uv[1])*v[2]; }
00108 
00111 Vec3P findCentroid() const
00112 {   return (v[0]+v[1]+v[2]) / RealP(3); }
00113 
00116 UnitVec3P calcUnitNormal() const 
00117 {   return UnitVec3P((v[1]-v[0]) % (v[2]-v[0])); }
00118 
00122 Sphere_<P> calcBoundingSphere() const
00123 {   return Geo::Point_<P>::calcBoundingSphere(v[0],v[1],v[2]); }
00124 
00126 RealP calcArea() const 
00127 {   return ((v[1]-v[0]) % (v[2]-v[0])).norm() / 2; }
00128 
00130 RealP calcAreaSqr() const 
00131 {   return ((v[1]-v[0]) % (v[2]-v[0])).normSqr() / 4; }
00132 
00136 Vec3P findNearestPoint(const Vec3P& position, Vec2P& uv) const
00137 {SimTK_ASSERT_ALWAYS(!"implemented", 
00138 "Geo::Triangle_::findNearestPoint(): Not implemented yet.");
00139 return Vec3P();}
00140 
00143 bool intersectsRay(const Vec3P& origin, const UnitVec3P& direction, 
00144                    RealP& distance, Vec2P& uv) const
00145 {SimTK_ASSERT_ALWAYS(!"implemented", 
00146 "Geo::Triangle_::intersectsRay(): Not implemented yet."); return false;}
00147 
00150 SimTK_SIMMATH_EXPORT bool overlapsTriangle(const Triangle_<P>& other) const;
00157 SimTK_SIMMATH_EXPORT bool intersectsTriangle(const Triangle_<P>& other, LineSeg_<P>& seg,
00158                         bool& isCoplanar) const;
00159 
00166 private:
00167 // Vertices in the order they were supplied in the constructor.
00168 Vec3P   v[3];   
00169 };
00170 
00171 } // namespace SimTK
00172 
00173 #endif // SimTK_SIMMATH_GEO_TRIANGLE_H_
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