Simbody  3.4 (development)
MobilizedBody_Ellipsoid.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2009-13 Stanford University and the Authors.        *
00013  * Authors: Ajay Seth, Michael Sherman                                        *
00014  * Contributors:                                                              *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00045 class SimTK_SIMBODY_EXPORT MobilizedBody::Ellipsoid : public MobilizedBody {
00046 public:
00049     Ellipsoid() {}
00050       
00058     Ellipsoid(MobilizedBody& parent, const Transform& X_PF,
00059               const Body& bodyInfo,  const Transform& X_BM,
00060               const Vec3& radii, Direction=Forward);
00061 
00064     Ellipsoid(MobilizedBody& parent,  const Body& bodyInfo,
00065               const Vec3& radii, Direction=Forward);
00066 
00069     Ellipsoid(MobilizedBody& parent, const Transform& X_PF,
00070               const Body& bodyInfo,  const Transform& X_BM,
00071               Direction=Forward);
00072 
00076     Ellipsoid(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00077 
00080     Ellipsoid& setDefaultRadii(const Vec3& radii);
00083     const Vec3& getDefaultRadii() const;
00084 
00085 
00091     Ellipsoid& setDefaultRotation(const Rotation& R_FM) {
00092         return setDefaultQ(R_FM.convertRotationToQuaternion());
00093     }
00096     Rotation getDefaultRotation() const {return Rotation(getDefaultQ());}
00097 
00098     Ellipsoid& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) {
00099         (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
00100     }
00101     Ellipsoid& addOutboardDecoration(const Transform& X_MD,  const DecorativeGeometry& g) {
00102         (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
00103     }
00104     Ellipsoid& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) {
00105         (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
00106     }
00107 
00108     Ellipsoid& setDefaultInboardFrame(const Transform& X_PF) {
00109         (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
00110     }
00111 
00112     Ellipsoid& setDefaultOutboardFrame(const Transform& X_BM) {
00113         (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
00114     }
00115 
00116 
00117 
00118     // Generic default state Topology methods.
00119     const Quaternion& getDefaultQ() const;
00120     Quaternion& updDefaultQ();
00121     Ellipsoid& setDefaultQ(const Quaternion& q) {updDefaultQ()=q; return *this;}
00122 
00123     const Vec4& getQ(const State&) const;
00124     const Vec4& getQDot(const State&) const;
00125     const Vec4& getQDotDot(const State&) const;
00126     const Vec3& getU(const State&) const;
00127     const Vec3& getUDot(const State&) const;
00128 
00129     void setQ(State&, const Vec4&) const;
00130     void setU(State&, const Vec3&) const;
00131 
00132     const Vec4& getMyPartQ(const State&, const Vector& qlike) const;
00133     const Vec3& getMyPartU(const State&, const Vector& ulike) const;
00134    
00135     Vec4& updMyPartQ(const State&, Vector& qlike) const;
00136     Vec3& updMyPartU(const State&, Vector& ulike) const;
00137  // hide from Doxygen
00139     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Ellipsoid, EllipsoidImpl, 
00140                                              MobilizedBody);
00142 };
00143 
00144 } // namespace SimTK
00145 
00146 #endif // SimTK_SIMBODY_MOBILIZED_BODY_ELLIPSOID_H_
00147 
00148 
00149 
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