Simbody  3.4 (development)
SimTK::MobilizedBody::Ellipsoid Class Reference

Three mobilities -- coordinated rotation and translation along the surface of an ellipsoid fixed to the parent (inboard) body. More...

#include <MobilizedBody_Ellipsoid.h>

+ Inheritance diagram for SimTK::MobilizedBody::Ellipsoid:

List of all members.

Public Member Functions

 Ellipsoid ()
 Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Ellipsoid.
 Ellipsoid (MobilizedBody &parent, const Transform &X_PF, const Body &bodyInfo, const Transform &X_BM, const Vec3 &radii, Direction=Forward)
 Create an Ellipsoid mobilizer between an existing parent (inboard) body P and a new child (outboard) body B created by copying the given bodyInfo into a privately-owned Body within the constructed MobilizedBody object.
 Ellipsoid (MobilizedBody &parent, const Body &bodyInfo, const Vec3 &radii, Direction=Forward)
 Abbreviated constructor you can use if the mobilizer frames are coincident with the parent and child body frames.
 Ellipsoid (MobilizedBody &parent, const Transform &X_PF, const Body &bodyInfo, const Transform &X_BM, Direction=Forward)
 This constructor assumes you'll set the ellipsoid dimensions later; meanwhile it uses some default dimensions.
 Ellipsoid (MobilizedBody &parent, const Body &bodyInfo, Direction=Forward)
 This constructor assumes you'll set the ellipsoid dimensions later; meanwhile it uses some default dimensions.
EllipsoidsetDefaultRadii (const Vec3 &radii)
 Modify the default semi-axis dimensions of the ellipsoid, given in the F frame.
const Vec3getDefaultRadii () const
 Get the default semi-axis dimensions of the ellipsoid as specified during construction or via setDefaultRadii().
EllipsoidsetDefaultRotation (const Rotation &R_FM)
 Provide a default orientation for this mobilizer if you don't want to start with the identity rotation (that is, alignment of the F and M frames).
Rotation getDefaultRotation () const
 Get the value for the default orientation of this mobilizer; unless changed by setDefaultRotation() it will be the identity rotation.
EllipsoidaddBodyDecoration (const Transform &X_BD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the new (outboard) body's reference frame B.
EllipsoidaddOutboardDecoration (const Transform &X_MD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.
EllipsoidaddInboardDecoration (const Transform &X_FD, const DecorativeGeometry &g)
 Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.
EllipsoidsetDefaultInboardFrame (const Transform &X_PF)
 Change this mobilizer's frame F on the parent body P.
EllipsoidsetDefaultOutboardFrame (const Transform &X_BM)
 Change this mobilizer's frame M fixed on this (the outboard) body B.
const QuaterniongetDefaultQ () const
QuaternionupdDefaultQ ()
EllipsoidsetDefaultQ (const Quaternion &q)
const Vec4getQ (const State &) const
const Vec4getQDot (const State &) const
const Vec4getQDotDot (const State &) const
const Vec3getU (const State &) const
const Vec3getUDot (const State &) const
void setQ (State &, const Vec4 &) const
void setU (State &, const Vec3 &) const
const Vec4getMyPartQ (const State &, const Vector &qlike) const
const Vec3getMyPartU (const State &, const Vector &ulike) const
Vec4updMyPartQ (const State &, Vector &qlike) const
Vec3updMyPartU (const State &, Vector &ulike) const

Detailed Description

Three mobilities -- coordinated rotation and translation along the surface of an ellipsoid fixed to the parent (inboard) body.

The generalized coordinates q are the same as for a Ball (Orientation) mobilizer, that is, a quaternion or an x-y-z body-fixed Euler sequence depending on the "use Euler angles" modeling option. The three generalized speeds u for this mobilizer are also the same as for a Ball mobilizer, that is the three measure numbers of the angular velocity vector w_FM, the relative angular velocity of the outboard M frame in the inboard F frame, expressed in the F frame. That is unchanged by setting the "use Euler angles" modeling option. Note that qdot != u for this mobilizer.


Constructor & Destructor Documentation

Default constructor provides an empty handle that can be assigned to reference any MobilizedBody::Ellipsoid.

SimTK::MobilizedBody::Ellipsoid::Ellipsoid ( MobilizedBody parent,
const Transform X_PF,
const Body bodyInfo,
const Transform X_BM,
const Vec3 radii,
Direction  = Forward 
)

Create an Ellipsoid mobilizer between an existing parent (inboard) body P and a new child (outboard) body B created by copying the given bodyInfo into a privately-owned Body within the constructed MobilizedBody object.

Specify the mobilizer frames F fixed to parent P and M fixed to child B. The ellipsoid is placed on the mobilizer's inboard frame F, with semi-axis dimensions given in radii along F's x,y,z respectively.

See also:
MobilizedBody for a diagram and explanation of terminology.
SimTK::MobilizedBody::Ellipsoid::Ellipsoid ( MobilizedBody parent,
const Body bodyInfo,
const Vec3 radii,
Direction  = Forward 
)

Abbreviated constructor you can use if the mobilizer frames are coincident with the parent and child body frames.

SimTK::MobilizedBody::Ellipsoid::Ellipsoid ( MobilizedBody parent,
const Transform X_PF,
const Body bodyInfo,
const Transform X_BM,
Direction  = Forward 
)

This constructor assumes you'll set the ellipsoid dimensions later; meanwhile it uses some default dimensions.

This constructor assumes you'll set the ellipsoid dimensions later; meanwhile it uses some default dimensions.

The parent and child body frames are used as the mobilizer frames.


Member Function Documentation

Modify the default semi-axis dimensions of the ellipsoid, given in the F frame.

These are usually set on construction.

Get the default semi-axis dimensions of the ellipsoid as specified during construction or via setDefaultRadii().

Provide a default orientation for this mobilizer if you don't want to start with the identity rotation (that is, alignment of the F and M frames).

This is the orientation the mobilizer will have in the default state for the containing System. The supplied Rotation will be converted to a quaternion and used as the four generalized coordinates q.

Get the value for the default orientation of this mobilizer; unless changed by setDefaultRotation() it will be the identity rotation.

Add decorative geometry specified relative to the new (outboard) body's reference frame B.

Note that the body itself may already have had some decorative geometry on it when it was first put into this MobilizedBody; this just adds more and the returned index is larger. Use the underlying Body object's accessors to find this decorative geometry again. The given geometry object is copied here; we do not keep a reference to the supplied object.

Reimplemented from SimTK::MobilizedBody.

Add decorative geometry specified relative to the outboard mobilizer frame M attached to body B.

If body B already has decorative geometry on it, this just adds some more, but kept in a separate list from the body decorations and inboard decorations. Returns a unique index that can be used to identify this outboard decoration later (numbered starting from zero for outboard decorations only).

Reimplemented from SimTK::MobilizedBody.

Add decorative geometry specified relative to the inboard mobilizer frame F attached to the parent body P.

If body P already has decorative geometry on it, this just adds some more, but kept in a separate list from the body decorations and outboard decorations. Returns a unique index that can be used to identify this inboard decoration later (numbered starting from zero for inboard decorations only).

Reimplemented from SimTK::MobilizedBody.

Change this mobilizer's frame F on the parent body P.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from SimTK::MobilizedBody.

Change this mobilizer's frame M fixed on this (the outboard) body B.

Calling this method invalidates the MobilizedBody's topology, so the containing matter subsystem's realizeTopology() method must be called again. A reference to this MobilizedBody is returned so that this can be chained like an assignment operator.

Reimplemented from SimTK::MobilizedBody.

const Vec4& SimTK::MobilizedBody::Ellipsoid::getQ ( const State ) const
const Vec3& SimTK::MobilizedBody::Ellipsoid::getU ( const State ) const
void SimTK::MobilizedBody::Ellipsoid::setQ ( State ,
const Vec4  
) const
void SimTK::MobilizedBody::Ellipsoid::setU ( State ,
const Vec3  
) const
const Vec4& SimTK::MobilizedBody::Ellipsoid::getMyPartQ ( const State ,
const Vector qlike 
) const
const Vec3& SimTK::MobilizedBody::Ellipsoid::getMyPartU ( const State ,
const Vector ulike 
) const
Vec4& SimTK::MobilizedBody::Ellipsoid::updMyPartQ ( const State ,
Vector qlike 
) const
Vec3& SimTK::MobilizedBody::Ellipsoid::updMyPartU ( const State ,
Vector ulike 
) const

The documentation for this class was generated from the following file:
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