Simbody
3.4 (development)
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SPHERICALCOORDS_H_ 00002 #define SimTK_SIMBODY_MOBILIZED_BODY_SPHERICALCOORDS_H_ 00003 00004 /* -------------------------------------------------------------------------- * 00005 * Simbody(tm) * 00006 * -------------------------------------------------------------------------- * 00007 * This is part of the SimTK biosimulation toolkit originating from * 00008 * Simbios, the NIH National Center for Physics-Based Simulation of * 00009 * Biological Structures at Stanford, funded under the NIH Roadmap for * 00010 * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. * 00011 * * 00012 * Portions copyright (c) 2007-13 Stanford University and the Authors. * 00013 * Authors: Michael Sherman * 00014 * Contributors: Christopher Bruns * 00015 * * 00016 * Licensed under the Apache License, Version 2.0 (the "License"); you may * 00017 * not use this file except in compliance with the License. You may obtain a * 00018 * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * 00019 * * 00020 * Unless required by applicable law or agreed to in writing, software * 00021 * distributed under the License is distributed on an "AS IS" BASIS, * 00022 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * 00023 * See the License for the specific language governing permissions and * 00024 * limitations under the License. * 00025 * -------------------------------------------------------------------------- */ 00026 00030 #include "simbody/internal/MobilizedBody.h" 00031 00032 namespace SimTK { 00033 00077 class SimTK_SIMBODY_EXPORT MobilizedBody::SphericalCoords : public MobilizedBody { 00078 public: 00081 SphericalCoords() {} 00082 00091 SphericalCoords(MobilizedBody& parent, const Transform& X_PF, 00092 const Body& bodyInfo, const Transform& X_BM, 00093 Direction=Forward); 00094 00097 SphericalCoords(MobilizedBody& parent, const Body& bodyInfo, 00098 Direction=Forward); 00099 00100 00102 SphericalCoords(MobilizedBody& parent, const Transform& X_PF, 00103 const Body& bodyInfo, const Transform& X_BM, 00104 Real azimuthOffset, bool azimuthNegated, 00105 Real zenithOffset, bool zenithNegated, 00106 CoordinateAxis radialAxis, bool radialNegated, 00107 Direction=Forward); 00108 00109 SphericalCoords& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) { 00110 (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; 00111 } 00112 SphericalCoords& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g) { 00113 (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; 00114 } 00115 SphericalCoords& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) { 00116 (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; 00117 } 00118 00119 SphericalCoords& setDefaultInboardFrame(const Transform& X_PF) { 00120 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; 00121 } 00122 00123 SphericalCoords& setDefaultOutboardFrame(const Transform& X_BM) { 00124 (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; 00125 } 00126 00127 // Friendly, mobilizer-specific access to coordinates and speeds. 00128 SphericalCoords& setDefaultAngles(const Vec2& a) { 00129 Vec3 q = getDefaultQ(); q.updSubVec<2>(0) = a; setDefaultQ(q); 00130 return *this; 00131 } 00132 SphericalCoords& setDefaultRadius(Real r) { 00133 Vec3 q = getDefaultQ(); q[2] = r; setDefaultQ(q); 00134 return *this; 00135 } 00136 SphericalCoords& setRadialAxis(CoordinateAxis); 00137 SphericalCoords& setNegateAzimuth(bool); 00138 SphericalCoords& setNegateZenith(bool); 00139 SphericalCoords& setNegateRadial(bool); 00140 00141 const Vec2& getDefaultAngles() const {return getDefaultQ().getSubVec<2>(0);} 00142 Real getDefaultTranslation() const {return getDefaultQ()[2];} 00143 00144 CoordinateAxis getRadialAxis() const; 00145 bool isAzimuthNegated() const; 00146 bool isZenithNegated() const; 00147 bool isRadialNegated() const; 00148 00149 void setAngles(State& s, const Vec2& a) {setOneQ(s,0,a[0]); setOneQ(s,1,a[1]);} 00150 void setRadius(State& s, Real r) {setOneQ(s,2,r);} 00151 00152 const Vec2& getAngles(const State& s) const {return getQ(s).getSubVec<2>(0);} 00153 Real getRadius(const State& s) const {return getQ(s)[2];} 00154 00155 // Generic default state Topology methods. 00156 const Vec3& getDefaultQ() const; 00157 SphericalCoords& setDefaultQ(const Vec3& q); 00158 00159 const Vec3& getQ(const State&) const; 00160 const Vec3& getQDot(const State&) const; 00161 const Vec3& getQDotDot(const State&) const; 00162 const Vec3& getU(const State&) const; 00163 const Vec3& getUDot(const State&) const; 00164 00165 void setQ(State&, const Vec3&) const; 00166 void setU(State&, const Vec3&) const; 00167 00168 const Vec3& getMyPartQ(const State&, const Vector& qlike) const; 00169 const Vec3& getMyPartU(const State&, const Vector& ulike) const; 00170 00171 Vec3& updMyPartQ(const State&, Vector& qlike) const; 00172 Vec3& updMyPartU(const State&, Vector& ulike) const; 00173 // hide from Doxygen 00175 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(SphericalCoords, 00176 SphericalCoordsImpl, MobilizedBody); 00178 }; 00179 00180 } // namespace SimTK 00181 00182 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SPHERICALCOORDS_H_ 00183 00184 00185