Simbody  3.4 (development)
MobilizedBody_Gimbal.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors: Paul Mitiguy, Peter Eastman                                  *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00069 class SimTK_SIMBODY_EXPORT MobilizedBody::Gimbal : public MobilizedBody {
00070 public:
00073     Gimbal() {}
00074 
00080     Gimbal(MobilizedBody& parent, const Transform& X_PF,
00081            const Body& bodyInfo,  const Transform& X_BM, Direction=Forward);
00082 
00085     Gimbal(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00086 
00092     Gimbal& setDefaultInboardFrame(const Transform& X_PF) 
00093     {   (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; }
00094 
00100     Gimbal& setDefaultOutboardFrame(const Transform& X_BM) 
00101     {   (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; }
00102 
00111     Gimbal& setDefaultRotation(const Rotation& R_FM) 
00112     {   return setDefaultQ(R_FM.convertRotationToBodyFixedXYZ()); }
00113 
00120     Rotation getDefaultRotation() const {
00121         const Vec3& q = getDefaultQ();
00122         return Rotation(BodyRotationSequence,
00123             q[0], XAxis, q[1], YAxis, q[2], ZAxis);
00124     }
00125 
00128     Gimbal& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) 
00129     {   (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; }
00130 
00134     Gimbal& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g) 
00135     {   (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; }
00136 
00139     Gimbal& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) 
00140     {   (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; }
00141 
00142 
00146     Gimbal& setDefaultRadius(Real r);
00148     Real getDefaultRadius() const;
00149 
00155     const Vec3& getDefaultQ() const; // X,Y,Z body-fixed Euler angles
00161     Gimbal& setDefaultQ(const Vec3& q);
00162 
00166     const Vec3& getQ(const State& state) const;
00171     const Vec3& getQDot(const State& state) const;
00177     const Vec3& getQDotDot(const State& state) const;
00178 
00183     const Vec3& getU(const State& state) const;
00188     const Vec3& getUDot(const State& state) const;
00189 
00194     void setQ(State& state, const Vec3& q) const;
00199     void setU(State& state, const Vec3& u) const;
00200 
00207     const Vec3& getMyPartQ(const State& state, const Vector& qlike) const;
00210     const Vec3& getMyPartU(const State& state, const Vector& ulike) const;
00211    
00215     Vec3& updMyPartQ(const State& state, Vector& qlike) const;
00219     Vec3& updMyPartU(const State& state, Vector& ulike) const; // Hide from Doxygen.
00223     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Gimbal, GimbalImpl, MobilizedBody);
00225 };
00226 
00227 
00228 } // namespace SimTK
00229 
00230 #endif // SimTK_SIMBODY_MOBILIZED_BODY_GIMBAL_H_
00231 
00232 
00233 
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