Simbody  3.4 (development)
MobilizedBody_Bushing.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_BUSHING_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_BUSHING_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2012-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors:                                                              *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00086 class SimTK_SIMBODY_EXPORT MobilizedBody::Bushing : public MobilizedBody {
00087 public:
00090     Bushing() {}
00091 
00097     Bushing(MobilizedBody& parent, const Transform& X_PF,
00098            const Body& bodyInfo,  const Transform& X_BM, Direction=Forward);
00099 
00102     Bushing(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00103 
00109     Bushing& setDefaultInboardFrame(const Transform& X_PF) 
00110     {   (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; }
00111 
00117     Bushing& setDefaultOutboardFrame(const Transform& X_BM) 
00118     {   (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; }
00119 
00129     Bushing& setDefaultTransform(const Transform& X_FM) 
00130     {   Vec6 q;
00131         q.updSubVec<3>(0) = X_FM.R().convertRotationToBodyFixedXYZ();
00132         q.updSubVec<3>(3) = X_FM.p();      
00133         return setDefaultQ(q); }
00134 
00137     Transform getDefaultTransform() const {
00138         const Vec6& q = getDefaultQ();
00139         return Transform(Rotation(BodyRotationSequence,
00140                                   q[0], XAxis, q[1], YAxis, q[2], ZAxis),
00141                          q.getSubVec<3>(3));
00142     }
00143 
00146     Bushing& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) 
00147     {   (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; }
00148 
00152     Bushing& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g) 
00153     {   (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; }
00154 
00157     Bushing& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) 
00158     {   (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; }
00159 
00167     const Vec6& getDefaultQ() const;
00174     Bushing& setDefaultQ(const Vec6& q);
00175 
00179     const Vec6& getQ(const State& state) const;
00187     const Vec6& getQDot(const State& state) const;
00194     const Vec6& getQDotDot(const State& state) const;
00195 
00200     const Vec6& getU(const State& state) const;
00205     const Vec6& getUDot(const State& state) const;
00206 
00214     void setQ(State& state, const Vec6& q) const;
00224     void setU(State& state, const Vec6& u) const;
00225 
00232     const Vec6& getMyPartQ(const State& state, const Vector& qlike) const;
00235     const Vec6& getMyPartU(const State& state, const Vector& ulike) const;
00236    
00240     Vec6& updMyPartQ(const State& state, Vector& qlike) const;
00244     Vec6& updMyPartU(const State& state, Vector& ulike) const; // Hide from Doxygen.
00248     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Bushing, BushingImpl, MobilizedBody);
00250 };
00251 
00252 
00253 } // namespace SimTK
00254 
00255 #endif // SimTK_SIMBODY_MOBILIZED_BODY_BUSHING_H_
00256 
00257 
00258 
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