Simbody  3.4 (development)
Body.h
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00001 #ifndef SimTK_SIMBODY_BODY_H_
00002 #define SimTK_SIMBODY_BODY_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors:                                                              *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00032 #include "SimTKcommon.h"
00033 #include "simbody/internal/common.h"
00034 #include "simbody/internal/ContactSurface.h"
00035 
00036 #include <cassert>
00037 
00038 namespace SimTK {
00039 
00040 class DecorativeGeometry;
00041 
00042 //==============================================================================
00043 //                                    BODY
00044 //==============================================================================
00055 class SimTK_SIMBODY_EXPORT Body {
00056 public:
00058 Body() : rep(0) { }
00060 ~Body();
00063 Body(const Body& source);
00066 Body& operator=(const Body& source);
00067 
00072 Body(const MassProperties& massProps);
00073 
00078 Body& setDefaultRigidBodyMassProperties(const MassProperties&);
00079 
00083 const MassProperties& getDefaultRigidBodyMassProperties() const;
00084 
00091 int addDecoration(const Transform& X_BD, const DecorativeGeometry& geometry);
00092 
00095 int addDecoration(const DecorativeGeometry& geometry)
00096 {   return addDecoration(Transform(), geometry); }
00097 
00101 int getNumDecorations() const;
00102 
00106 const DecorativeGeometry& getDecoration(int i) const;
00107 
00113 DecorativeGeometry& updDecoration(int i) const;
00114 
00120 int addContactSurface(const Transform&          X_BS,
00121                       const ContactSurface&     shape); 
00122 
00125 int addContactSurface(const ContactSurface& shape)
00126 {   return addContactSurface(Transform(), shape); }
00127 
00130 int getNumContactSurfaces() const;
00133 const ContactSurface& getContactSurface(int i) const;
00136 const Transform& getContactSurfaceTransform(int i) const;
00140 ContactSurface& updContactSurface(int i);
00144 Transform& updContactSurfaceTransform(int i);
00145 
00146 // These are the built-in Body types.
00147 class Ground;     // infinitely massive
00148 class Massless;   // just a reference frame
00149 class Particle;   // point mass only; com=0; no inertia
00150 class Linear;     // point masses along a line; scalar inertia
00151 class Rigid;      // general rigid body
00152 class Deformable; // base class for bodies with internal deformation coords
00153 
00154 bool isOwnerHandle() const;
00155 bool isEmptyHandle() const;
00156 
00157 // Internal use only
00158 class BodyRep; // local subclass
00159 explicit Body(class BodyRep* r) : rep(r) { }
00160 bool           hasRep() const {return rep!=0;}
00161 const BodyRep& getRep() const {assert(rep); return *rep;}
00162 BodyRep&       updRep() const {assert(rep); return *rep;}
00163 void           setRep(BodyRep& r) {assert(!rep); rep = &r;}
00164 
00165 protected:
00166 class BodyRep* rep;
00167 };
00168 
00169 
00170 
00171 //==============================================================================
00172 //                               BODY::RIGID
00173 //==============================================================================
00176 class SimTK_SIMBODY_EXPORT Body::Rigid : public Body {
00177 public:
00180     Rigid(); 
00183     explicit Rigid(const MassProperties&);
00184 
00185     Rigid& setDefaultRigidBodyMassProperties(const MassProperties& m) {
00186         (void)Body::setDefaultRigidBodyMassProperties(m);
00187         return *this;
00188     }
00189 
00190     class RigidRep; // local subclass
00191     SimTK_PIMPL_DOWNCAST(Rigid, Body);
00192 private:
00193     RigidRep&       updRep();
00194     const RigidRep& getRep() const;
00195 };
00196 
00197 
00198 
00199 
00200 //==============================================================================
00201 //                               BODY::LINEAR
00202 //==============================================================================
00206 class SimTK_SIMBODY_EXPORT Body::Linear : public Body {
00207 public:
00208     Linear(); // default mass properties (1,Vec3(0),Inertia(1,1,0))
00209     explicit Linear(const MassProperties&);
00210 
00211     Linear& setDefaultRigidBodyMassProperties(const MassProperties& m) {
00212         (void)Body::setDefaultRigidBodyMassProperties(m);
00213         return *this;
00214     }
00215 
00216     class LinearRep; // local subclass
00217     SimTK_PIMPL_DOWNCAST(Linear, Body);
00218 private:
00219     LinearRep&       updRep();
00220     const LinearRep& getRep() const;
00221 };
00222 
00223 
00224 
00225 //==============================================================================
00226 //                              BODY::PARTICLE
00227 //==============================================================================
00231 class SimTK_SIMBODY_EXPORT Body::Particle : public Body {
00232 public:
00233     Particle(); // default mass properties (1,Vec3(0),Inertia(0))
00234     explicit Particle(const Real& mass);
00235 
00236     Particle& setDefaultRigidBodyMassProperties(const MassProperties& m) {
00237         (void)Body::setDefaultRigidBodyMassProperties(m);
00238         return *this;
00239     }
00240 
00241     class ParticleRep; // local subclass
00242     SimTK_PIMPL_DOWNCAST(Particle, Body);
00243 private:
00244     ParticleRep&       updRep();
00245     const ParticleRep& getRep() const;
00246 };
00247 
00248 
00249 
00250 //==============================================================================
00251 //                              BODY::MASSLESS
00252 //==============================================================================
00255 class SimTK_SIMBODY_EXPORT Body::Massless : public Body {
00256 public:
00257     Massless();
00258 
00259     class MasslessRep; // local subclass
00260     SimTK_PIMPL_DOWNCAST(Massless, Body);
00261 private:
00262     MasslessRep&       updRep();
00263     const MasslessRep& getRep() const;
00264 };
00265 
00266 
00267 
00268 //==============================================================================
00269 //                              BODY::GROUND
00270 //==============================================================================
00273 class SimTK_SIMBODY_EXPORT Body::Ground : public Body {
00274 public:
00275     Ground();
00276 
00277     class GroundRep; // local subclass
00278     SimTK_PIMPL_DOWNCAST(Ground, Body);
00279 private:
00280     GroundRep&       updRep();
00281     const GroundRep& getRep() const;
00282 };
00283 
00284 } // namespace SimTK
00285 
00286 #endif // SimTK_SIMBODY_BODY_H_
00287 
00288 
00289 
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