Simbody  3.4 (development)
SimTK::Force::UniformGravity Class Reference

A uniform gravitational force applied to every body in the system. See Force::Gravity for a more flexible option. More...

#include <Force.h>

+ Inheritance diagram for SimTK::Force::UniformGravity:

List of all members.

Public Member Functions

 UniformGravity (GeneralForceSubsystem &forces, const SimbodyMatterSubsystem &matter, const Vec3 &g, Real zeroHeight=0)
 UniformGravity ()
 Default constructor creates an empty handle.
Vec3 getGravity () const
void setGravity (const Vec3 &g)
Real getZeroHeight () const
void setZeroHeight (Real height)
 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS (UniformGravity, UniformGravityImpl, Force)

Detailed Description

A uniform gravitational force applied to every body in the system. See Force::Gravity for a more flexible option.

The UniformGravity force is specified by a vector in the Ground frame. You can optionally specify a height at which the gravitational potential energy is zero.

See also:
SimTK::Force::Gravity

Constructor & Destructor Documentation

SimTK::Force::UniformGravity::UniformGravity ( GeneralForceSubsystem forces,
const SimbodyMatterSubsystem matter,
const Vec3 g,
Real  zeroHeight = 0 
)

Default constructor creates an empty handle.


Member Function Documentation


The documentation for this class was generated from the following file:
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