Simbody  3.4 (development)
MultibodySystem.h
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00001 #ifndef SimTK_SIMBODY_MULTIBODY_SYSTEM_H_
00002 #define SimTK_SIMBODY_MULTIBODY_SYSTEM_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2005-12 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors:                                                              *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00027 #include "SimTKcommon.h"
00028 #include "simbody/internal/common.h"
00029 
00030 #include <vector>
00031 
00032 namespace SimTK {
00033 
00034 class SimbodyMatterSubsystem;
00035 class ForceSubsystem;
00036 class DecorationSubsystem;
00037 class GeneralContactSubsystem;
00038 
00039 
00048 class SimTK_SIMBODY_EXPORT MultibodySystem : public System {
00049 public:
00050     MultibodySystem();
00051     explicit MultibodySystem(SimbodyMatterSubsystem& m);
00052 
00053     // Steals ownership of the source; returns subsystem ID number.
00054     int addForceSubsystem(ForceSubsystem&);
00055 
00056     int setMatterSubsystem(SimbodyMatterSubsystem&);
00057     const SimbodyMatterSubsystem& getMatterSubsystem() const;
00058     SimbodyMatterSubsystem&       updMatterSubsystem();
00059     bool hasMatterSubsystem() const;
00060 
00061     int setDecorationSubsystem(DecorationSubsystem&);
00062     const DecorationSubsystem& getDecorationSubsystem() const;
00063     DecorationSubsystem&       updDecorationSubsystem();
00064     bool hasDecorationSubsystem() const;
00065 
00066     int setContactSubsystem(GeneralContactSubsystem&);
00067     const GeneralContactSubsystem& getContactSubsystem() const;
00068     GeneralContactSubsystem&       updContactSubsystem();
00069     bool hasContactSubsystem() const;
00070 
00071 
00074     const Real calcPotentialEnergy(const State&) const;
00077     const Real calcKineticEnergy(const State&) const;
00080     Real calcEnergy(const State& s) const {
00081         return calcPotentialEnergy(s)+calcKineticEnergy(s);
00082     }
00083 
00084     // These methods are for use by our constituent subsystems to communicate 
00085     // with each other and with the MultibodySystem as a whole.
00086 
00087     // These cache entries belong to the global subsystem, which zeroes them at
00088     // the start of the corresponding stage. They are filled in by the force 
00089     // subsystems when they are realized to each stage. Forces are cumulative 
00090     // from stage to stage, so the Dynamics stage includes everything. That may
00091     // then be accessed by the matter subsystem in Acceleration stage to 
00092     // generate the accelerations.
00093     const Vector_<SpatialVec>& getRigidBodyForces(const State&, Stage) const;
00094     const Vector_<Vec3>&       getParticleForces (const State&, Stage) const;
00095     const Vector&              getMobilityForces (const State&, Stage) const;
00096 
00097     // These routines are for use by force subsystems during Dynamics stage.
00098     Vector_<SpatialVec>& updRigidBodyForces(const State&, Stage) const;
00099     Vector_<Vec3>&       updParticleForces (const State&, Stage) const;
00100     Vector&              updMobilityForces (const State&, Stage) const;
00101 
00102     // Private implementation.
00103     SimTK_PIMPL_DOWNCAST(MultibodySystem, System);
00104     class MultibodySystemRep& updRep();
00105     const MultibodySystemRep& getRep() const;
00106 protected:
00107     explicit MultibodySystem(MultibodySystemRep*);
00108 };
00109 
00110 
00111 } // namespace SimTK
00112 
00113 #endif // SimTK_SIMBODY_MULTIBODY_SYSTEM_H_
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