Simbody  3.4 (development)
MobilizedBody_Translation.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_TRANSLATION_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_TRANSLATION_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors: Paul Mitiguy, Peter Eastman                                  *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00038 class SimTK_SIMBODY_EXPORT MobilizedBody::Translation : public MobilizedBody {
00039 public:
00042     Translation() {}
00043 
00050     Translation(MobilizedBody& parent, const Transform& X_PF,
00051                 const Body& bodyInfo,  const Transform& X_BM, 
00052                 Direction=Forward);
00053 
00056     Translation(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00057 
00058     Translation& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) {
00059         (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
00060     }
00061     Translation& addOutboardDecoration(const Transform& X_MD,  const DecorativeGeometry& g) {
00062         (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
00063     }
00064     Translation& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) {
00065         (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
00066     }
00067 
00068     Translation& setDefaultInboardFrame(const Transform& X_PF) {
00069         (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
00070     }
00071 
00072     Translation& setDefaultOutboardFrame(const Transform& X_BM) {
00073         (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
00074     }
00075 
00076     // This is just a nicer name for setting this mobilizer's generalized coordinates,
00077     // which together constitute the vector from the F frame's origin to the M
00078     // frame's origin, expressed in F.
00079 
00080     // Set the topological default values for the initial q's.
00081     Translation& setDefaultTranslation(const Vec3& p_FM) {
00082         return setDefaultQ(p_FM);
00083     }
00084 
00085     // Get the topological default values for the initial q's.
00086     const Vec3& getDefaultTranslation() const {
00087         return getDefaultQ();
00088     }
00089 
00090     // Set the current value of q's in the given State. Note that this is
00091     // the *cross-mobilizer* translation, not location in the Ground frame.
00092     void setMobilizerTranslation(State& s, const Vec3& p_FM) const {
00093         setQ(s,p_FM);
00094     }
00095 
00096     // Get the current value of the q's for this mobilizer from the given State.
00097     const Vec3& getMobilizerTranslation(const State& s) const {
00098         return getQ(s);
00099     }
00100 
00101 
00102     // Set the current value of u's in the given State. Note that this is
00103     // the *cross-mobilizer* velocity v_FM, not velocity in the Ground frame.
00104     void setMobilizerVelocity(State& s, const Vec3& v_FM) const {
00105         setU(s,v_FM);
00106     }
00107 
00108     // Get the current value of the u's for this mobilizer from the given State.
00109     const Vec3& getMobilizerVelocity(const State& s) const {
00110         return getU(s);
00111     }
00112 
00113     // Get the value of the udot's for this mobilizer from the given State.
00114     const Vec3& getMobilizerAcceleration(const State& s) const {
00115         return getUDot(s);
00116     }
00117 
00118     // Generic default state Topology methods.
00119     const Vec3& getDefaultQ() const;
00120     Translation& setDefaultQ(const Vec3& q);
00121 
00122     const Vec3& getQ(const State&) const;
00123     const Vec3& getQDot(const State&) const;
00124     const Vec3& getQDotDot(const State&) const;
00125     const Vec3& getU(const State&) const;
00126     const Vec3& getUDot(const State&) const;
00127 
00128     void setQ(State&, const Vec3&) const;
00129     void setU(State&, const Vec3&) const;
00130 
00131     const Vec3& getMyPartQ(const State&, const Vector& qlike) const;
00132     const Vec3& getMyPartU(const State&, const Vector& ulike) const;
00133    
00134     Vec3& updMyPartQ(const State&, Vector& qlike) const;
00135     Vec3& updMyPartU(const State&, Vector& ulike) const;
00136  // hide from Doxygen
00138     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Translation, TranslationImpl, 
00139                                              MobilizedBody);
00141 };
00142 
00143 } // namespace SimTK
00144 
00145 #endif // SimTK_SIMBODY_MOBILIZED_BODY_TRANSLATION_H_
00146 
00147 
00148 
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