Simbody
3.4 (development)
|
00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_ 00002 #define SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_ 00003 00004 /* -------------------------------------------------------------------------- * 00005 * Simbody(tm) * 00006 * -------------------------------------------------------------------------- * 00007 * This is part of the SimTK biosimulation toolkit originating from * 00008 * Simbios, the NIH National Center for Physics-Based Simulation of * 00009 * Biological Structures at Stanford, funded under the NIH Roadmap for * 00010 * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. * 00011 * * 00012 * Portions copyright (c) 2007-13 Stanford University and the Authors. * 00013 * Authors: Michael Sherman * 00014 * Contributors: Paul Mitiguy, Peter Eastman * 00015 * * 00016 * Licensed under the Apache License, Version 2.0 (the "License"); you may * 00017 * not use this file except in compliance with the License. You may obtain a * 00018 * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * 00019 * * 00020 * Unless required by applicable law or agreed to in writing, software * 00021 * distributed under the License is distributed on an "AS IS" BASIS, * 00022 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * 00023 * See the License for the specific language governing permissions and * 00024 * limitations under the License. * 00025 * -------------------------------------------------------------------------- */ 00026 00030 #include "simbody/internal/MobilizedBody.h" 00031 00032 namespace SimTK { 00033 00046 class SimTK_SIMBODY_EXPORT MobilizedBody::Slider : public MobilizedBody { 00047 public: 00050 Slider() {} 00051 00057 Slider(MobilizedBody& parent, const Transform& X_PF, 00058 const Body& bodyInfo, const Transform& X_BM, Direction=Forward); 00059 00062 Slider(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward); 00063 00064 00065 // SPECIALIZED INTERFACE FOR SLIDER MOBILIZER 00066 00067 // "Length" is just a nicer name for a sliding joint's lone generalized coordinate q. 00068 Slider& setDefaultLength(Real length) {return setDefaultQ(length);} 00069 Real getDefaultLength() const {return getDefaultQ();} 00070 00071 // Friendly, mobilizer-specific access to generalized coordinates and speeds. 00072 00073 void setLength(State& s, Real length) {setQ(s, length);} 00074 Real getLength(const State& s) const {return getQ(s);} 00075 00076 void setRate(State& s, Real rateInLengthPerTime) {setU(s, rateInLengthPerTime);} 00077 Real getRate(const State& s) const {return getU(s);} 00078 00079 // Mobility forces are "u-like", that is, one per dof. 00080 Real getAppliedForce(const State& s, const Vector& mobilityForces) const { 00081 return getMyPartU(s,mobilityForces); 00082 } 00083 void applyForce(const State& s, Real force, Vector& mobilityForces) const { 00084 updMyPartU(s,mobilityForces) += force; 00085 } 00086 00087 // STANDARDIZED MOBILIZED BODY INTERFACE 00088 00089 00090 // access to generalized coordinates q and generalized speeds u 00091 Slider& setDefaultQ(Real); 00092 Real getDefaultQ() const; 00093 00094 Real getQ(const State&) const; 00095 Real getQDot(const State&) const; 00096 Real getQDotDot(const State&) const; 00097 Real getU(const State&) const; 00098 Real getUDot(const State&) const; 00099 00100 void setQ(State&, Real) const; 00101 void setU(State&, Real) const; 00102 00103 Real getMyPartQ(const State&, const Vector& qlike) const; 00104 Real getMyPartU(const State&, const Vector& ulike) const; 00105 00106 Real& updMyPartQ(const State&, Vector& qlike) const; 00107 Real& updMyPartU(const State&, Vector& ulike) const; 00108 00109 // specialize return type for convenience 00110 Slider& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) 00111 { (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; } 00112 Slider& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g) 00113 { (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; } 00114 Slider& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) 00115 { (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; } 00116 Slider& setDefaultInboardFrame(const Transform& X_PF) 00117 { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; } 00118 Slider& setDefaultOutboardFrame(const Transform& X_BM) 00119 { (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; } 00120 // Don't let doxygen see this 00122 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Slider, SliderImpl, MobilizedBody); 00124 }; 00125 00126 00127 } // namespace SimTK 00128 00129 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SLIDER_H_ 00130 00131 00132