Simbody
3.4 (development)
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_ 00002 #define SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_ 00003 00004 /* -------------------------------------------------------------------------- * 00005 * Simbody(tm) * 00006 * -------------------------------------------------------------------------- * 00007 * This is part of the SimTK biosimulation toolkit originating from * 00008 * Simbios, the NIH National Center for Physics-Based Simulation of * 00009 * Biological Structures at Stanford, funded under the NIH Roadmap for * 00010 * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. * 00011 * * 00012 * Portions copyright (c) 2007-13 Stanford University and the Authors. * 00013 * Authors: Michael Sherman * 00014 * Contributors: Paul Mitiguy, Peter Eastman * 00015 * * 00016 * Licensed under the Apache License, Version 2.0 (the "License"); you may * 00017 * not use this file except in compliance with the License. You may obtain a * 00018 * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * 00019 * * 00020 * Unless required by applicable law or agreed to in writing, software * 00021 * distributed under the License is distributed on an "AS IS" BASIS, * 00022 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * 00023 * See the License for the specific language governing permissions and * 00024 * limitations under the License. * 00025 * -------------------------------------------------------------------------- */ 00026 00030 #include "simbody/internal/MobilizedBody.h" 00031 00032 namespace SimTK { 00033 00039 class SimTK_SIMBODY_EXPORT MobilizedBody::Screw : public MobilizedBody { 00040 public: 00043 Screw() {} 00044 00050 Screw(MobilizedBody& parent, const Transform& X_PF, 00051 const Body& bodyInfo, const Transform& X_BM, 00052 Real pitch, Direction=Forward); 00053 00056 Screw(MobilizedBody& parent, const Body& bodyInfo, Real pitch, 00057 Direction=Forward); 00058 00059 00060 Screw& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) { 00061 (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; 00062 } 00063 Screw& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g) { 00064 (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; 00065 } 00066 Screw& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) { 00067 (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; 00068 } 00069 00070 Screw& setDefaultInboardFrame(const Transform& X_PF) { 00071 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; 00072 } 00073 00074 Screw& setDefaultOutboardFrame(const Transform& X_BM) { 00075 (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; 00076 } 00077 00078 Screw& setDefaultPitch(Real pitch); 00079 Real getDefaultPitch() const; 00080 00081 Screw& setDefaultQ(Real); 00082 Real getDefaultQ() const; 00083 00084 Real getQ(const State&) const; 00085 Real getQDot(const State&) const; 00086 Real getQDotDot(const State&) const; 00087 Real getU(const State&) const; 00088 Real getUDot(const State&) const; 00089 00090 void setQ(State&, Real) const; 00091 void setU(State&, Real) const; 00092 00093 Real getMyPartQ(const State&, const Vector& qlike) const; 00094 Real getMyPartU(const State&, const Vector& ulike) const; 00095 00096 Real& updMyPartQ(const State&, Vector& qlike) const; 00097 Real& updMyPartU(const State&, Vector& ulike) const; 00098 // Don't let doxygen see this 00100 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Screw, ScrewImpl, MobilizedBody); 00102 }; 00103 00104 } // namespace SimTK 00105 00106 #endif // SimTK_SIMBODY_MOBILIZED_BODY_SCREW_H_ 00107 00108 00109