Simbody  3.4 (development)
MobilizedBody_Planar.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_PLANAR_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_PLANAR_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors: Paul Mitiguy, Peter Eastman                                  *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00038 class SimTK_SIMBODY_EXPORT MobilizedBody::Planar : public MobilizedBody {
00039 public:
00042     Planar() {}
00043 
00049     Planar(MobilizedBody& parent, const Transform& X_PF,
00050            const Body& bodyInfo,  const Transform& X_BM, Direction=Forward);
00051 
00054     Planar(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00055 
00056     Planar& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) {
00057         (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
00058     }
00059     Planar& addOutboardDecoration(const Transform& X_MD,  const DecorativeGeometry& g) {
00060         (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
00061     }
00062     Planar& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) {
00063         (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
00064     }
00065 
00066     Planar& setDefaultInboardFrame(const Transform& X_PF) {
00067         (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
00068     }
00069 
00070     Planar& setDefaultOutboardFrame(const Transform& X_BM) {
00071         (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
00072     }
00073 
00074     // Friendly, mobilizer-specific access to coordinates and speeds.
00075     Planar& setDefaultAngle(Real a) {
00076         Vec3 q = getDefaultQ(); q[0] = a; setDefaultQ(q);
00077         return *this;
00078     }
00079     Planar& setDefaultTranslation(const Vec2& r) {
00080         Vec3 q = getDefaultQ(); q.updSubVec<2>(1) = r; setDefaultQ(q);
00081         return *this;
00082     }
00083 
00084     Real getDefaultAngle() const {return getDefaultQ()[0];}
00085     const Vec2& getDefaultTranslation() const {return getDefaultQ().getSubVec<2>(1);}
00086 
00087     void setAngle      (State& s, Real        a) {setOneQ(s,0,a);}
00088     void setTranslation(State& s, const Vec2& r) {setOneQ(s,1,r[0]); setOneQ(s,2,r[1]);}
00089 
00090     Real getAngle(const State& s) const {return getQ(s)[0];}
00091     const Vec2& getTranslation(const State& s) const {return getQ(s).getSubVec<2>(1);}
00092 
00093     // Generic default state Topology methods.
00094     const Vec3& getDefaultQ() const;
00095     Planar& setDefaultQ(const Vec3& q);
00096 
00097     const Vec3& getQ(const State&) const;
00098     const Vec3& getQDot(const State&) const;
00099     const Vec3& getQDotDot(const State&) const;
00100     const Vec3& getU(const State&) const;
00101     const Vec3& getUDot(const State&) const;
00102 
00103     void setQ(State&, const Vec3&) const;
00104     void setU(State&, const Vec3&) const;
00105 
00106     const Vec3& getMyPartQ(const State&, const Vector& qlike) const;
00107     const Vec3& getMyPartU(const State&, const Vector& ulike) const;
00108    
00109     Vec3& updMyPartQ(const State&, Vector& qlike) const;
00110     Vec3& updMyPartU(const State&, Vector& ulike) const;
00111  // Don't let doxygen see this
00113     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Planar, PlanarImpl, MobilizedBody);
00115 };
00116 
00117 } // namespace SimTK
00118 
00119 #endif // SimTK_SIMBODY_MOBILIZED_BODY_PLANAR_H_
00120 
00121 
00122 
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