Simbody  3.4 (development)
MobilizedBody_Pin.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors: Paul Mitiguy, Peter Eastman                                  *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00046 class SimTK_SIMBODY_EXPORT MobilizedBody::Pin : public MobilizedBody {
00047 public:
00050     Pin() {}
00051 
00057     Pin(MobilizedBody& parent, const Transform& X_PF,
00058         const Body& bodyInfo,  const Transform& X_BM, Direction=Forward);
00059 
00062     Pin(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00063     
00064     // SPECIALIZED INTERFACE FOR PIN MOBILIZER
00065 
00068     Pin& setDefaultAngle(Real angleInRad) {return setDefaultQ(angleInRad);}
00070     Real getDefaultAngle() const          {return getDefaultQ();}
00071 
00072         // Friendly, mobilizer-specific access to generalized coords and speeds.
00073 
00076     void setAngle(State& s, Real angleInRad) {setQ(s, angleInRad);}
00079     Real getAngle(const State& s) const {return getQ(s);}
00080 
00083     void setRate(State& s, Real rateInRadPerTime) {setU(s, rateInRadPerTime);}
00086     Real getRate(const State& s) const {return getU(s);}
00087 
00088     // Mobility forces are "u-like", that is, one per dof.
00091     Real getAppliedPinTorque(const State& s, const Vector& mobilityForces) const {
00092         return getMyPartU(s,mobilityForces);
00093     }
00096     void applyPinTorque(const State& s, Real torque, Vector& mobilityForces) const {
00097         updMyPartU(s,mobilityForces) += torque;
00098     }
00099 
00100         // STANDARDIZED MOBILIZED BODY INTERFACE
00101 
00102 
00103         // access to generalized coordinates q and generalized speeds u
00104     Pin& setDefaultQ(Real);
00105     Real getDefaultQ() const;
00106 
00107     Real getQ(const State&) const;
00108     Real getQDot(const State&) const;
00109     Real getQDotDot(const State&) const;
00110     Real getU(const State&) const;
00111     Real getUDot(const State&) const;
00112 
00113     void setQ(State&, Real) const;
00114     void setU(State&, Real) const;
00115 
00116     Real getMyPartQ(const State&, const Vector& qlike) const;
00117     Real getMyPartU(const State&, const Vector& ulike) const;
00118    
00119     Real& updMyPartQ(const State&, Vector& qlike) const;
00120     Real& updMyPartU(const State&, Vector& ulike) const;
00121 
00122         // specialize return type for convenience
00123     Pin& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g)
00124       { (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; }
00125     Pin& addOutboardDecoration(const Transform& X_MD,  const DecorativeGeometry& g)
00126       { (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; }
00127     Pin& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g)
00128       { (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; }
00129     Pin& setDefaultInboardFrame(const Transform& X_PF)
00130       { (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; }
00131     Pin& setDefaultOutboardFrame(const Transform& X_BM)
00132       { (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; }
00133  // Don't let doxygen see this
00135     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Pin, PinImpl, MobilizedBody);
00137 };
00138 
00139 } // namespace SimTK
00140 
00141 #endif // SimTK_SIMBODY_MOBILIZED_BODY_PIN_H_
00142 
00143 
00144 
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