Simbody  3.4 (development)
MobilizedBody_LineOrientation.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors: Paul Mitiguy                                                 *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00059 class SimTK_SIMBODY_EXPORT MobilizedBody::LineOrientation : public MobilizedBody {
00060 public:
00063     LineOrientation() {}
00064 
00071     LineOrientation(MobilizedBody& parent, const Transform& X_PF,
00072                     const Body& bodyInfo,  const Transform& X_BM, 
00073                     Direction=Forward);
00074 
00077     LineOrientation(MobilizedBody& parent, const Body& bodyInfo, 
00078                     Direction=Forward);
00079 
00080     LineOrientation& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) {
00081         (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
00082     }
00083     LineOrientation& addOutboardDecoration(const Transform& X_MD,  const DecorativeGeometry& g) {
00084         (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
00085     }
00086     LineOrientation& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) {
00087         (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
00088     }
00089 
00090     LineOrientation& setDefaultInboardFrame(const Transform& X_PF) {
00091         (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
00092     }
00093 
00094     LineOrientation& setDefaultOutboardFrame(const Transform& X_BM) {
00095         (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
00096     }
00097 
00098     // This is just a nicer name for the generalized coordinate.
00099     LineOrientation& setDefaultRotation(const Rotation& R_FM) {
00100         return setDefaultQ(R_FM.convertRotationToQuaternion());
00101     }
00102     Rotation getDefaultRotation() const {return Rotation(getDefaultQ());}
00103 
00104     // Generic default state Topology methods.
00105     const Quaternion& getDefaultQ() const;
00106     LineOrientation& setDefaultQ(const Quaternion& q);
00107 
00108     const Vec4& getQ(const State&) const;
00109     const Vec4& getQDot(const State&) const;
00110     const Vec4& getQDotDot(const State&) const;
00111     const Vec2& getU(const State&) const;
00112     const Vec2& getUDot(const State&) const;
00113 
00114     void setQ(State&, const Vec4&) const;
00115     void setU(State&, const Vec2&) const;
00116 
00117     const Vec4& getMyPartQ(const State&, const Vector& qlike) const;
00118     const Vec2& getMyPartU(const State&, const Vector& ulike) const;
00119    
00120     Vec4& updMyPartQ(const State&, Vector& qlike) const;
00121     Vec2& updMyPartU(const State&, Vector& ulike) const;
00122  // hide from Doxygen
00124     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(LineOrientation, 
00125                                              LineOrientationImpl, MobilizedBody);
00127 };
00128 
00129 } // namespace SimTK
00130 
00131 #endif // SimTK_SIMBODY_MOBILIZED_BODY_LINEORIENTATION_H_
00132 
00133 
00134 
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