Simbody  3.4 (development)
MobilizedBody_Free.h
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_FREE_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_FREE_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors: Paul Mitiguy, Peter Eastman                                  *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00052 class SimTK_SIMBODY_EXPORT MobilizedBody::Free : public MobilizedBody {
00053 public:
00056     Free() {}
00057 
00063     Free(MobilizedBody& parent, const Transform& X_PF,
00064          const Body& bodyInfo,  const Transform& X_BM, Direction=Forward);
00065 
00068     Free(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00069 
00070     Free& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) {
00071         (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
00072     }
00073     Free& addOutboardDecoration(const Transform& X_MD,  const DecorativeGeometry& g) {
00074         (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
00075     }
00076     Free& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) {
00077         (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
00078     }
00079 
00080     Free& setDefaultInboardFrame(const Transform& X_PF) {
00081         (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
00082     }
00083 
00084     Free& setDefaultOutboardFrame(const Transform& X_BM) {
00085         (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
00086     }
00087 
00088     // Leaves rotation unchanged.
00089     Free& setDefaultTranslation(const Vec3&);
00090 
00091     // Leaves translation unchanged. The internal representation is a quaternion
00092     // so we guarantee that the stored value is numerically identical to the
00093     // supplied one.
00094     Free& setDefaultQuaternion(const Quaternion&);
00095 
00096     // Leaves translation unchanged. The Rotation matrix will be converted to
00097     // a quaternion for storage.
00098     Free& setDefaultRotation(const Rotation&);
00099     // Sets both translation and rotation. The Rotation part of the Transform 
00100     // will be converted to a quaternion for storage.
00101     Free& setDefaultTransform(const Transform&);
00102 
00103     // These return references to the stored default values.
00104     const Vec3& getDefaultTranslation() const;
00105     const Quaternion& getDefaultQuaternion() const;
00106 
00107     // These next two are derived from the stored values.
00108     Rotation getDefaultRotation() const {
00109         return Rotation(getDefaultQuaternion());
00110     }
00111     Transform getDefaultTransform() const {
00112         return Transform(Rotation(getDefaultQuaternion()), getDefaultTranslation());
00113     }
00114 
00115     // Generic default state Topology methods.
00116 
00117     // Returns (Vec4,Vec3) where the Vec4 is a normalized quaternion.
00118     const Vec7& getDefaultQ() const;
00119 
00120     // Interprets the supplied q as (Vec4,Vec3) where the Vec4 is a possibly
00121     // unnormalized quaternion. The quaternion will be normalized before it is
00122     // stored here, so you may not get back exactly the value supplied here if
00123     // you call getDefaultQ().
00124     Free& setDefaultQ(const Vec7& q);
00125 
00126     // Note that there is no guarantee that the quaternion part of the returned Q is normalized.
00127     const Vec7& getQ(const State&) const;
00128     const Vec7& getQDot(const State&) const;
00129     const Vec7& getQDotDot(const State&) const;
00130 
00131     const Vec6& getU(const State&) const;
00132     const Vec6& getUDot(const State&) const;
00133 
00134     // The Q's in the state are set exactly as supplied without normalization.
00135     void setQ(State&, const Vec7&) const;
00136     void setU(State&, const Vec6&) const;
00137 
00138     const Vec7& getMyPartQ(const State&, const Vector& qlike) const;
00139     const Vec6& getMyPartU(const State&, const Vector& ulike) const;
00140    
00141     Vec7& updMyPartQ(const State&, Vector& qlike) const;
00142     Vec6& updMyPartU(const State&, Vector& ulike) const;
00143  // hide from Doxygen
00145     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Free, FreeImpl, MobilizedBody);
00147 };
00148 
00149 } // namespace SimTK
00150 
00151 #endif // SimTK_SIMBODY_MOBILIZED_BODY_FREE_H_
00152 
00153 
00154 
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