Simbody
3.4 (development)
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_CYLINDER_H_ 00002 #define SimTK_SIMBODY_MOBILIZED_BODY_CYLINDER_H_ 00003 00004 /* -------------------------------------------------------------------------- * 00005 * Simbody(tm) * 00006 * -------------------------------------------------------------------------- * 00007 * This is part of the SimTK biosimulation toolkit originating from * 00008 * Simbios, the NIH National Center for Physics-Based Simulation of * 00009 * Biological Structures at Stanford, funded under the NIH Roadmap for * 00010 * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. * 00011 * * 00012 * Portions copyright (c) 2007-13 Stanford University and the Authors. * 00013 * Authors: Michael Sherman * 00014 * Contributors: Paul Mitiguy, Peter Eastman * 00015 * * 00016 * Licensed under the Apache License, Version 2.0 (the "License"); you may * 00017 * not use this file except in compliance with the License. You may obtain a * 00018 * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * 00019 * * 00020 * Unless required by applicable law or agreed to in writing, software * 00021 * distributed under the License is distributed on an "AS IS" BASIS, * 00022 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * 00023 * See the License for the specific language governing permissions and * 00024 * limitations under the License. * 00025 * -------------------------------------------------------------------------- */ 00026 00030 #include "simbody/internal/MobilizedBody.h" 00031 00032 namespace SimTK { 00033 00042 class SimTK_SIMBODY_EXPORT MobilizedBody::Cylinder : public MobilizedBody { 00043 public: 00046 Cylinder() {} 00047 00053 Cylinder(MobilizedBody& parent, const Transform& X_PF, 00054 const Body& bodyInfo, const Transform& X_BM, Direction=Forward); 00055 00058 Cylinder(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward); 00059 00060 Cylinder& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) { 00061 (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; 00062 } 00063 Cylinder& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g) { 00064 (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; 00065 } 00066 Cylinder& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) { 00067 (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; 00068 } 00069 00070 Cylinder& setDefaultInboardFrame(const Transform& X_PF) { 00071 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; 00072 } 00073 00074 Cylinder& setDefaultOutboardFrame(const Transform& X_BM) { 00075 (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; 00076 } 00077 // Don't let doxygen see this 00079 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Cylinder, CylinderImpl, 00080 MobilizedBody); 00082 }; 00083 00084 00085 } // namespace SimTK 00086 00087 #endif // SimTK_SIMBODY_MOBILIZED_BODY_CYLINDER_H_ 00088 00089 00090