Simbody  3.4 (development)
MobilizedBody_Ball.h
Go to the documentation of this file.
00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_BALL_H_
00002 #define SimTK_SIMBODY_MOBILIZED_BODY_BALL_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2007-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors: Paul Mitiguy, Peter Eastman                                  *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00030 #include "simbody/internal/MobilizedBody.h"
00031 
00032 namespace SimTK {
00033 
00034 
00044 class SimTK_SIMBODY_EXPORT MobilizedBody::Ball : public MobilizedBody {
00045 public:
00048     Ball() {}
00049 
00055     Ball(MobilizedBody& parent, const Transform& X_PF,
00056          const Body& bodyInfo,  const Transform& X_BM, Direction=Forward);
00057 
00060     Ball(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward);
00061 
00062     Ball& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) {
00063         (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this;
00064     }
00065     Ball& addOutboardDecoration(const Transform& X_MD,  const DecorativeGeometry& g) {
00066         (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this;
00067     }
00068     Ball& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) {
00069         (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this;
00070     }
00071 
00072     Ball& setDefaultInboardFrame(const Transform& X_PF) {
00073         (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this;
00074     }
00075 
00076     Ball& setDefaultOutboardFrame(const Transform& X_BM) {
00077         (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this;
00078     }
00079 
00080     // This is just a nicer name for the generalized coordinate.
00081     Ball& setDefaultRotation(const Rotation& R_FM) {
00082         return setDefaultQ(R_FM.convertRotationToQuaternion());
00083     }
00084     Rotation getDefaultRotation() const {return Rotation(getDefaultQ());}
00085 
00086     // This is used only for visualization.
00087     Ball& setDefaultRadius(Real r);
00088     Real getDefaultRadius() const;
00089 
00090     // Generic default state Topology methods.
00091     const Quaternion& getDefaultQ() const;
00092     Ball& setDefaultQ(const Quaternion& q);
00093 
00094     const Vec4& getQ(const State&) const;
00095     const Vec4& getQDot(const State&) const;
00096     const Vec4& getQDotDot(const State&) const;
00097     const Vec3& getU(const State&) const;
00098     const Vec3& getUDot(const State&) const;
00099 
00100     void setQ(State&, const Vec4&) const;
00101     void setU(State&, const Vec3&) const;
00102 
00103     const Vec4& getMyPartQ(const State&, const Vector& qlike) const;
00104     const Vec3& getMyPartU(const State&, const Vector& ulike) const;
00105    
00106     Vec4& updMyPartQ(const State&, Vector& qlike) const;
00107     Vec3& updMyPartU(const State&, Vector& ulike) const;
00108  // hide from Doxygen
00110     SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Ball, BallImpl, MobilizedBody);
00112 };
00113 
00114 
00115 } // namespace SimTK
00116 
00117 #endif // SimTK_SIMBODY_MOBILIZED_BODY_BALL_H_
00118 
00119 
00120 
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines