Simbody
3.4 (development)
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00001 #ifndef SimTK_SIMBODY_MOBILIZED_BODY_BALL_H_ 00002 #define SimTK_SIMBODY_MOBILIZED_BODY_BALL_H_ 00003 00004 /* -------------------------------------------------------------------------- * 00005 * Simbody(tm) * 00006 * -------------------------------------------------------------------------- * 00007 * This is part of the SimTK biosimulation toolkit originating from * 00008 * Simbios, the NIH National Center for Physics-Based Simulation of * 00009 * Biological Structures at Stanford, funded under the NIH Roadmap for * 00010 * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. * 00011 * * 00012 * Portions copyright (c) 2007-13 Stanford University and the Authors. * 00013 * Authors: Michael Sherman * 00014 * Contributors: Paul Mitiguy, Peter Eastman * 00015 * * 00016 * Licensed under the Apache License, Version 2.0 (the "License"); you may * 00017 * not use this file except in compliance with the License. You may obtain a * 00018 * copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * 00019 * * 00020 * Unless required by applicable law or agreed to in writing, software * 00021 * distributed under the License is distributed on an "AS IS" BASIS, * 00022 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * 00023 * See the License for the specific language governing permissions and * 00024 * limitations under the License. * 00025 * -------------------------------------------------------------------------- */ 00026 00030 #include "simbody/internal/MobilizedBody.h" 00031 00032 namespace SimTK { 00033 00034 00044 class SimTK_SIMBODY_EXPORT MobilizedBody::Ball : public MobilizedBody { 00045 public: 00048 Ball() {} 00049 00055 Ball(MobilizedBody& parent, const Transform& X_PF, 00056 const Body& bodyInfo, const Transform& X_BM, Direction=Forward); 00057 00060 Ball(MobilizedBody& parent, const Body& bodyInfo, Direction=Forward); 00061 00062 Ball& addBodyDecoration(const Transform& X_BD, const DecorativeGeometry& g) { 00063 (void)MobilizedBody::addBodyDecoration(X_BD,g); return *this; 00064 } 00065 Ball& addOutboardDecoration(const Transform& X_MD, const DecorativeGeometry& g) { 00066 (void)MobilizedBody::addOutboardDecoration(X_MD,g); return *this; 00067 } 00068 Ball& addInboardDecoration (const Transform& X_FD, const DecorativeGeometry& g) { 00069 (void)MobilizedBody::addInboardDecoration(X_FD,g); return *this; 00070 } 00071 00072 Ball& setDefaultInboardFrame(const Transform& X_PF) { 00073 (void)MobilizedBody::setDefaultInboardFrame(X_PF); return *this; 00074 } 00075 00076 Ball& setDefaultOutboardFrame(const Transform& X_BM) { 00077 (void)MobilizedBody::setDefaultOutboardFrame(X_BM); return *this; 00078 } 00079 00080 // This is just a nicer name for the generalized coordinate. 00081 Ball& setDefaultRotation(const Rotation& R_FM) { 00082 return setDefaultQ(R_FM.convertRotationToQuaternion()); 00083 } 00084 Rotation getDefaultRotation() const {return Rotation(getDefaultQ());} 00085 00086 // This is used only for visualization. 00087 Ball& setDefaultRadius(Real r); 00088 Real getDefaultRadius() const; 00089 00090 // Generic default state Topology methods. 00091 const Quaternion& getDefaultQ() const; 00092 Ball& setDefaultQ(const Quaternion& q); 00093 00094 const Vec4& getQ(const State&) const; 00095 const Vec4& getQDot(const State&) const; 00096 const Vec4& getQDotDot(const State&) const; 00097 const Vec3& getU(const State&) const; 00098 const Vec3& getUDot(const State&) const; 00099 00100 void setQ(State&, const Vec4&) const; 00101 void setU(State&, const Vec3&) const; 00102 00103 const Vec4& getMyPartQ(const State&, const Vector& qlike) const; 00104 const Vec3& getMyPartU(const State&, const Vector& ulike) const; 00105 00106 Vec4& updMyPartQ(const State&, Vector& qlike) const; 00107 Vec3& updMyPartU(const State&, Vector& ulike) const; 00108 // hide from Doxygen 00110 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Ball, BallImpl, MobilizedBody); 00112 }; 00113 00114 00115 } // namespace SimTK 00116 00117 #endif // SimTK_SIMBODY_MOBILIZED_BODY_BALL_H_ 00118 00119 00120