Simbody  3.4 (development)
Force_Gravity.h
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00001 #ifndef SimTK_SIMBODY_FORCE_GRAVITY_H_
00002 #define SimTK_SIMBODY_FORCE_GRAVITY_H_
00003 
00004 /* -------------------------------------------------------------------------- *
00005  *                               Simbody(tm)                                  *
00006  * -------------------------------------------------------------------------- *
00007  * This is part of the SimTK biosimulation toolkit originating from           *
00008  * Simbios, the NIH National Center for Physics-Based Simulation of           *
00009  * Biological Structures at Stanford, funded under the NIH Roadmap for        *
00010  * Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody.  *
00011  *                                                                            *
00012  * Portions copyright (c) 2010-13 Stanford University and the Authors.        *
00013  * Authors: Michael Sherman                                                   *
00014  * Contributors:                                                              *
00015  *                                                                            *
00016  * Licensed under the Apache License, Version 2.0 (the "License"); you may    *
00017  * not use this file except in compliance with the License. You may obtain a  *
00018  * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.         *
00019  *                                                                            *
00020  * Unless required by applicable law or agreed to in writing, software        *
00021  * distributed under the License is distributed on an "AS IS" BASIS,          *
00022  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   *
00023  * See the License for the specific language governing permissions and        *
00024  * limitations under the License.                                             *
00025  * -------------------------------------------------------------------------- */
00026 
00027 #include "SimTKcommon.h"
00028 #include "simbody/internal/Force.h"
00029 
00035 namespace SimTK {
00036 
00067 class SimTK_SIMBODY_EXPORT Force::Gravity : public Force {
00068 public:
00069 
00070 
00071 //------------------------------------------------------------------------------
00084 
00085 
00122 Gravity(GeneralForceSubsystem&          forces, 
00123         const SimbodyMatterSubsystem&   matter,
00124         const UnitVec3&                 down,
00125         Real                            g,
00126         Real                            zeroHeight = 0);
00127 
00155 Gravity(GeneralForceSubsystem&          forces, 
00156         const SimbodyMatterSubsystem&   matter,
00157         const Vec3&                     gravity);
00158 
00183 Gravity(GeneralForceSubsystem&          forces, 
00184         const SimbodyMatterSubsystem&   matter,
00185         Real                            g);
00186    
00188 Gravity() {}
00189 
00207 Gravity& setDefaultBodyIsExcluded(MobilizedBodyIndex mobod, bool isExcluded);
00208 
00218 Gravity& setDefaultGravityVector(const Vec3& gravity);
00219 
00228 Gravity& setDefaultDownDirection(const UnitVec3& down);
00233 Gravity& setDefaultDownDirection(const Vec3& down)
00234 {   return setDefaultDownDirection(UnitVec3(down)); }
00235 
00246 Gravity& setDefaultMagnitude(Real g);
00247 
00256 Gravity& setDefaultZeroHeight(Real zeroHeight);
00257 
00267 bool getDefaultBodyIsExcluded(MobilizedBodyIndex mobod) const;
00270 Vec3 getDefaultGravityVector() const;
00273 const UnitVec3& getDefaultDownDirection() const;
00275 Real getDefaultMagnitude() const;
00278 Real getDefaultZeroHeight() const;
00279 
00284 //------------------------------------------------------------------------------
00300 
00317 const Gravity& setBodyIsExcluded(State& state, MobilizedBodyIndex mobod, 
00318                                 bool isExcluded) const;
00319 
00333 const Gravity& setGravityVector(State& state, const Vec3& gravity) const;
00334 
00346 const Gravity& setDownDirection(State&           state,
00347                                 const UnitVec3&  down) const;
00351 const Gravity& setDownDirection(State&          state,
00352                                 const Vec3&     down) const
00353 {   return setDownDirection(state, UnitVec3(down)); }
00354 
00364 const Gravity& setMagnitude(State& state, Real g) const;
00375 const Gravity& setZeroHeight(State& state, Real hz) const;
00376 
00388 bool getBodyIsExcluded(const State& state, MobilizedBodyIndex mobod) const;
00397 Vec3 getGravityVector(const State& state) const;
00405 const UnitVec3& getDownDirection(const State& state) const;
00413 Real getMagnitude(const State& state) const;
00422 Real getZeroHeight(const State& state) const;
00423 
00428 //------------------------------------------------------------------------------
00437 
00448 Real getPotentialEnergy(const State& state) const;
00449 
00472 const Vector_<SpatialVec>& getBodyForces(const State& state) const;
00473 
00485 const SpatialVec& 
00486 getBodyForce(const State& state, MobilizedBodyIndex mobod) const
00487 {   return getBodyForces(state)[mobod]; }
00488 
00489 // Particles aren't supported yet so don't show this in Doxygen.
00496 const Vector_<Vec3>& getParticleForces(const State& state) const;
00499 
00501 //------------------------------------------------------------------------------
00513 long long getNumEvaluations() const;
00514 
00518 bool isForceCacheValid(const State& state) const;
00519 
00523 void invalidateForceCache(const State& state) const;
00526 // Don't show this in Doxygen.
00528 SimTK_INSERT_DERIVED_HANDLE_DECLARATIONS(Gravity, GravityImpl, Force);
00530 };
00531 
00532 } // namespace SimTK
00533 
00534 #endif // SimTK_SIMBODY_FORCE_GRAVITY_H_
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