Simbody  3.4 (development)
SimTK::Geo::Triangle_< P > Member List
This is the complete list of members for SimTK::Geo::Triangle_< P >, including all inherited members.
calcArea() const SimTK::Geo::Triangle_< P > [inline]
calcAreaSqr() const SimTK::Geo::Triangle_< P > [inline]
calcBoundingSphere() const SimTK::Geo::Triangle_< P > [inline]
calcUnitNormal() const SimTK::Geo::Triangle_< P > [inline]
findCentroid() const SimTK::Geo::Triangle_< P > [inline]
findNearestPoint(const Vec3P &position, Vec2P &uv) const SimTK::Geo::Triangle_< P > [inline]
findPoint(const Vec2P &uv) const SimTK::Geo::Triangle_< P > [inline]
getEdge(int i) const SimTK::Geo::Triangle_< P > [inline]
getVertex(int i) const SimTK::Geo::Triangle_< P > [inline]
intersectsRay(const Vec3P &origin, const UnitVec3P &direction, RealP &distance, Vec2P &uv) const SimTK::Geo::Triangle_< P > [inline]
intersectsTriangle(const Triangle_< P > &other, LineSeg_< P > &seg, bool &isCoplanar) const SimTK::Geo::Triangle_< P >
operator[](int i) const SimTK::Geo::Triangle_< P > [inline]
operator[](int i)SimTK::Geo::Triangle_< P > [inline]
overlapsTriangle(const Triangle_< P > &other) const SimTK::Geo::Triangle_< P >
setVertex(int i, const Vec3P &p)SimTK::Geo::Triangle_< P > [inline]
setVertices(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2)SimTK::Geo::Triangle_< P > [inline]
setVertices(const Vec3P *vertices)SimTK::Geo::Triangle_< P > [inline]
Triangle_()SimTK::Geo::Triangle_< P > [inline]
Triangle_(const Vec3P &v0, const Vec3P &v1, const Vec3P &v2)SimTK::Geo::Triangle_< P > [inline]
Triangle_(const Vec3P *vertices)SimTK::Geo::Triangle_< P > [inline, explicit]
Triangle_(const Vec3P **vertexPointers)SimTK::Geo::Triangle_< P > [inline, explicit]
updVertex(int i)SimTK::Geo::Triangle_< P > [inline]
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