, including all inherited members.
calcApproxBoundingSphere(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | [static] |
calcApproxBoundingSphere(const std::vector< Vec3P > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcApproxBoundingSphereIndirect(const Array_< const Vec3P * > &points) | SimTK::Geo::Point_< P > | [static] |
calcApproxBoundingSphereIndirect(const std::vector< const Vec3P * > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcAxisAlignedBoundingBox(const Array_< Vec3P > &points, Array_< int > &support) | SimTK::Geo::Point_< P > | [static] |
calcAxisAlignedBoundingBox(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcAxisAlignedBoundingBoxIndirect(const Array_< const Vec3P * > &points, Array_< int > &support) | SimTK::Geo::Point_< P > | [static] |
calcAxisAlignedBoundingBoxIndirect(const Array_< const Vec3P * > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const Vec3P &p) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const Vec3P &p0, const Vec3P &p1) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, const Vec3P &p3) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const std::vector< Vec3P > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const std::vector< const Vec3P * > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const Vec3P &p0, Array_< int > &which) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, Array_< int > &which) | SimTK::Geo::Point_< P > | [static] |
calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, bool forceCircumsphere, Array_< int > &which) | SimTK::Geo::Point_< P > | [static] |
calcBoundingSphere(const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, const Vec3P &p3, bool forceCircumsphere, Array_< int > &which) | SimTK::Geo::Point_< P > | [static] |
calcBoundingSphere(const Array_< Vec3P > &points, Array_< int > &which) | SimTK::Geo::Point_< P > | [static] |
calcBoundingSphereIndirect(const Array_< const Vec3P * > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcBoundingSphereIndirect(const Array_< const Vec3P * > &points, Array_< int > &which) | SimTK::Geo::Point_< P > | [static] |
calcCentroid(const Array_< Vec3P > &points_F) | SimTK::Geo::Point_< P > | [static] |
calcCentroidIndirect(const Array_< const Vec3P * > &points_F) | SimTK::Geo::Point_< P > | [static] |
calcCovariance(const Array_< Vec3P > &points_F, Vec3P ¢roid, SymMat33P &covariance) | SimTK::Geo::Point_< P > | [static] |
calcCovarianceIndirect(const Array_< const Vec3P * > &points_F, Vec3P ¢roid, SymMat33P &covariance) | SimTK::Geo::Point_< P > | [static] |
calcDistance(const Vec3P &p2) const | SimTK::Geo::Point_< P > | [inline] |
calcDistance(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | [inline, static] |
calcOrientedBoundingBox(const Array_< Vec3P > &points, Array_< int > &support, bool optimize=true) | SimTK::Geo::Point_< P > | [static] |
calcOrientedBoundingBox(const Array_< Vec3P > &points) | SimTK::Geo::Point_< P > | [inline, static] |
calcOrientedBoundingBoxIndirect(const Array_< const Vec3P * > &points, Array_< int > &support, bool optimize=true) | SimTK::Geo::Point_< P > | [static] |
calcOrientedBoundingBoxIndirect(const Array_< const Vec3P * > &points, bool optimize=true) | SimTK::Geo::Point_< P > | [inline, static] |
calcPrincipalComponents(const Array_< Vec3P > &points_F, TransformP &X_FP) | SimTK::Geo::Point_< P > | [static] |
calcPrincipalComponentsIndirect(const Array_< const Vec3P * > &points_F, TransformP &X_FP) | SimTK::Geo::Point_< P > | [static] |
findAxisAlignedExtremePoints(const Array_< Vec3P > &points, int least[3], int most[3], Vec3P &low, Vec3P &high) | SimTK::Geo::Point_< P > | [static] |
findAxisAlignedExtremePointsIndirect(const Array_< const Vec3P * > &points, int least[3], int most[3], Vec3P &low, Vec3P &high) | SimTK::Geo::Point_< P > | [static] |
findDistanceSqr(const Vec3P &p2) const | SimTK::Geo::Point_< P > | [inline] |
findDistanceSqr(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | [inline, static] |
findExtremePoints(const Array_< Vec3P > &points, const UnitVec3P &direction, int &least, int &most, RealP &leastCoord, RealP &mostCoord) | SimTK::Geo::Point_< P > | [static] |
findExtremePointsIndirect(const Array_< const Vec3P * > &points, const UnitVec3P &direction, int &least, int &most, RealP &leastCoord, RealP &mostCoord) | SimTK::Geo::Point_< P > | [static] |
findMidpoint(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | [inline, static] |
findOrientedExtremePoints(const Array_< Vec3P > &points_F, const RotationP &R_FB, int least[3], int most[3], Vec3P &low_B, Vec3P &high_B) | SimTK::Geo::Point_< P > | [static] |
findOrientedExtremePointsIndirect(const Array_< const Vec3P * > &points_F, const RotationP &R_FB, int least[3], int most[3], Vec3P &low_B, Vec3P &high_B) | SimTK::Geo::Point_< P > | [static] |
findSupportPoint(const Array_< Vec3P > &points, const UnitVec3P &direction, int &most, RealP &mostCoord) | SimTK::Geo::Point_< P > | [static] |
findSupportPointIndirect(const Array_< const Vec3P * > &points, const UnitVec3P &direction, int &most, RealP &mostCoord) | SimTK::Geo::Point_< P > | [static] |
getLocation() const | SimTK::Geo::Point_< P > | [inline] |
Point_() | SimTK::Geo::Point_< P > | [inline] |
Point_(const Vec3P &location) | SimTK::Geo::Point_< P > | [inline] |
pointsAreNumericallyCoincident(const Vec3P &p1, const Vec3P &p2) | SimTK::Geo::Point_< P > | [inline, static] |
pointsAreNumericallyCoincident(const Vec3P &p1, const Vec3P &p2, RealP tol) | SimTK::Geo::Point_< P > | [inline, static] |
setLocation(const Vec3P &location) | SimTK::Geo::Point_< P > | [inline] |