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Simbody
3.4 (development)
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| calcContactForce(const State &state, const Contact &overlapping, const SpatialVec &V_S1S2, ContactForce &contactForce) const =0 | SimTK::ContactForceGenerator | [pure virtual] |
| calcContactPatch(const State &state, const Contact &overlapping, const SpatialVec &V_S1S2, ContactPatch &patch) const =0 | SimTK::ContactForceGenerator | [pure virtual] |
| ContactForceGenerator(ContactTypeId type) | SimTK::ContactForceGenerator | [inline, explicit] |
| getCompliantContactSubsystem() const | SimTK::ContactForceGenerator | [inline] |
| getContactTypeId() const | SimTK::ContactForceGenerator | [inline] |
| setCompliantContactSubsystem(const CompliantContactSubsystem *sub) | SimTK::ContactForceGenerator | [inline] |
| ~ContactForceGenerator() | SimTK::ContactForceGenerator | [inline, virtual] |